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- global language
-
- on exitFrame me
- if language = 1 then
- set the castLibNum of sprite 2 to castLib("english").number
- else
- if language = 2 then
- set the castLibNum of sprite 2 to castLib("french").number
- else
- if language = 3 then
- set the castLibNum of sprite 2 to castLib("german").number
- else
- if language = 4 then
- set the castLibNum of sprite 2 to castLib("japanese").number
- set the width of sprite 2 to the width of sprite 2 * 1
- set the height of sprite 2 to the height of sprite 2 * 1
- else
- if language = 5 then
- set the castLibNum of sprite 2 to castLib("spanish").number
- end if
- end if
- end if
- end if
- end if
- startTimer()
- end
-